ELTE GameSpace
gamespace
NOV20
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ELTE PPK (1075 Budapest, Kazinczy u. 23-27.) Kazy hall
During the programme, innovative games developed by ELTE’s lecturers, researchers and students will be showcased, which promote learning, self-awareness, collaboration and creative problem-solving.

The afternoon offers those interested the chance to get to know the various games better, try them out, and gain an insight into the ideas and concepts behind their development. The programme will feature a raffle and the games on display will also be available to purchase at the location.

Registration

70 tükör – association picture cards

A unique set of association picture cards from the lecturers at ELTE PPK, designed to spark the imagination and get conversations going in an instant. It can be played with by families, groups of friends or a class; it can be used by teachers, psychologists, coaches, trainers or other support professionals. There are no right or wrong answers – the same picture can mean something different to everyone.
More information

Fashion System Game

The card-based game, developed by lecturers from ELTE PPK and Széchenyi István University, explores the links between fashion, clothing and conscious consumption. Through various concepts and decision-making scenarios, participants can reflect on how clothing affects self-confidence, what factors influence shopping habits, who makes the clothes and under what circumstances, and what ethical and responsible fashion consumption entails. Combining psychological, social and design perspectives, the game encourages dialogue and collaborative thinking.
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Alfi, the child-friendly mobile phone

A scientifically grounded, child-friendly app developed by psychologists and computer scientists at ELTE, featuring educational games, interactive stories, board games and content designed to encourage children to use digital devices in a moderate and safe manner. Its parents’ menu, due to be launched shortly, supports mindful digital parenting.
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Charmopoly, challenge-based learning

CHARM-EU has developed an interactive, card-based game that introduces the principles of challenge-based learning (CBL) in an accessible and playful way. During the 10-minute game, participants identify a challenge, map out the stakeholders and resources, and then develop possible solutions. The game offers an insight into the CBL approach and how CHARM-EU students and staff tackle complex problems.
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WordMe – Play! Learn! Remember!

This gamified cognitive development app, conceived by a student at ELTE’s Faculty of Humanities, is designed for children with ADHD and helps to improve attention and memory through short, enjoyable daily tasks. Instant feedback and trackable progress encourage the development of a regular practice routine, whilst also providing parents with a clear picture of their child’s progress. It combines structured cognitive exercises with motivational game elements, making practising enjoyable whilst supporting measurable progress.
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Előrelépés – board games and methodology

This board game is a primary prevention tool which supports career guidance for pupils at risk of dropping out by presenting the future pathways available to primary school pupils in the form of routes through different houses. Players can explore the consequences of their various decisions and the risks involved, and then continually rethink their future plans. As well as illustrating the various characteristics of these options, it fosters the skills required to build a suitable career path. A key aim of the innovation is to develop and maintain positive attitudes; therefore, every pupil can experience a sense of success and progress through their own development. Supporting individual progress, self-reflection and informed decision-making is central to the process, all delivered in a playful, motivating format that simultaneously encourages learning, self-awareness and planning for the future.
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